![]() ![]() Back then we had to use cover to hide from enemies and there was no reliable way to generate thousands of health points. Back then dealing 10k damage by using Gram in stealth on infested was cool. ![]() Maybe one day you'll realize that Warframe has changed from what it was back when you purchased your founder pack. You're just here to act pompous and be happy that people are not having fun because you're miserable since Warframe is not Siege, Destiny or, heh, allow me to savor it, DARK SOULS. You look at a puddle and claim that it has a depth of an ocean. You're not here for "rebalance future" you're not even properly arguing for it. And, there is a note in the latest update post about an upcoming melee related "rage mode" - sure sounds teamwork inspiring, huh? They also said multiple times that they see Warframe as a power fantasy. They killed raids for a reason,and said raids didn't even have some crazy AI interactions or unique enemy types. Such intricate systems are clearly not something DE consider important. Wanna know why? Because it requires proper AI, more enemy types, more ways for a player to react, more ways for AI to react, better level structure, better synergy and dependency of players on each other through positive motivation and many other things. The game most likely will never actually become any more difficult or tactically deep than it is now. What I'm saying is, Warframe of your wet dreams won't become true because of nerfs. And Warframe certainly doesn't have that. But turning a 10 seconds encounter into a 10 minute long chore is not a good idea, is it? Not unless you have proper combat system and actual gameplay depth to support desired difficulty. Yeah, sure, your chances to fail are higher if enemy takes 10 minutes to kill instead of 10 seconds. Nerfs don't create proper difficulty either. Nerfs don't encourage teamwork in min/maxers, they encourage them to drop a game or look for a new way to be effective on their own by finding ANOTHER way to exploit weaknesses that developers forgot to patch up. Teamwork is encouraged through creation of situations where it's required to complete a task, as well as synergy between players. The forums is going to be a battle zone between players for the next few weeks □ I am all for this new re balance for future content while others are for power tripping farming fun. This is usually for people that want to play warframe without difficult and are here just for fun.īut for me and others that I have seen on this forum is that were split in half on deciding what we want. ![]() Then there are people who like the game for its ridiculously unbalanced damage system making them feel like a demigod. This would also make raids more difficult and make it an actual game rather than a damage and farming simulator which Digital Extremes seems to be moving away from for now. This would make our game a bit more difficult than we are used to as well as requiring us to put more effort in. People that would like the game to become balanced around the levels they were meant to be played at. I think there are two perspectives at work here. This game is a power fantasy at its core, becoming weaker will drive away people from it. I spit out my tea when i read this, encouraging teamwork by nerfing melee? What are you smoking? ![]()
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